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Project Eternity : ウィキペディア英語版
Pillars of Eternity

''Pillars of Eternity'' is a computer role-playing game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X and Linux on March 26, 2015. The game is a spiritual successor to the critically acclaimed game series ''Baldur's Gate'' and ''Icewind Dale'', along with the game ''Planescape: Torment''. Obsidian started a crowd funding campaign for it in September 2012 which raised $4,163,208, at the time the highest funded crowd sourced video game on Kickstarter. The game uses Unity Technologies' Unity engine.
The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see souls and past lives. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem.
''Pillars of Eternity'' received critical acclaim upon its release; many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by. An expansion pack, ''Pillars of Eternity: The White March'' has been released; its story involves an old fortress and adds several features, including a higher level cap and new party members.
== Gameplay ==

''Pillars of Eternity'' is a role-playing game that features a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional pre-rendered backdrops, in a similar vein as its spiritual predecessors ''Baldur's Gate'', ''Icewind Dale'' series and ''Planescape: Torment''. As the player's characters explore an area map, it is unveiled. There is a fog of war effect on areas the player has already explored and has moved away from. The character classes and game mechanics are similar to ''Dungeons & Dragons'',〔 but are a proprietary system created for the game. The game does not reward experience points for killing enemies, but for completing quests and discovering new areas.〔
The game starts with a character creation screen where the player can choose items for their playable character, such as their physical appearance, race and creed. The player can choose to play as one of the eleven available classes: fighter, barbarian, paladin, ranger, wizard, druid, monk, priest, rogue, chanter and cipher. Each of them make the gameplay different; for example, the cipher can use the soul of an enemy in order to attack them,〔 and druids can shapeshift into a beast and cast spells. The protagonist's class can also influence the number of available dialogue options. The player may adventure with up to five other characters out of a total of eight that they can pick up on their travels.〔 These are fleshed out characters with unique personalities and appearances. Additionally, the protagonist can hire party members which the player creates in local taverns, but at a monetary cost.〔
The game has optional side quests that do not advance the main plot, which feature fleshed out supporting characters and multiple outcomes.〔 According to a writer for Digital Spy, most of these are not "fetch quests".〔 During the game, the protagonist can build up a reputation depending on their actions.〔 Non-playable characters will react differently to him or her depending on this, and it can also impact the outcome of certain events in the game. The game features a scouting mode in which the party can sneak, which allows the player to avoid being seen by enemies. During scouting, the party can spot hidden items and traps, which the player can disarm and use against enemies.
Damage from enemies to the player's characters have an impact on an endurance and health pool. While endurance regenerates after combat, health can only be restored by resting. The party can either set up camp, or rest in an inn. If a character in the party have their endurance drained, they are knocked out until the end of combat. If a companion has their health reduced to zero then they become permanently dead.〔
The player can choose from five skills to beat situations: Stealth, Athletics, Lore, Mechanics and Survival. As the player fights more creatures, then more information is added to their bestiary. This helps the player to find out information about how to attack them effectively.〔 Early in the game, the protagonist will take over a stronghold, that acts as the party's fortress which can be upgraded.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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